Art Blog Test

This blog post is being made to see how images are displayed. I have a feeling that the images will be too small, but we'll see.

Here are some photos of some assets I made for an envrionment commission I worked on recently! They wanted a rainy cabin, with a very chill atmosphere. Ideally I could also put some videos here, because the environment really comes alive with all the animation stuff I did. I need to figure out a nice way to do that though!

I haven't made a zoom-in feature yet, but if you right click any image and open them in a new tab, you'll be able to see them in full resolution and zoom in.

(this fireplace has a nice fire animation in unity, along with some nice crackling sounds! you'll have to imagine those for now...)

I know this is a test post, but I still wanted to talk about this sofa model. I learned a lot of tricks to get this optimized, escpecially the seams holding the cushions together. The seams are using a suuuper tiny 256px texture, compared to the 2048px for the rest of the sofa. Despite the smaller resolution, the seams actually hold more detail up close because the texture was made in a way where it wraps seamlessly, allowing for the texture to be wrapped around itself to increase detail. They also use custom normals, which emphasises the edges, and keeps the polygon count down which was very important for this project! I'd like to speak about it more in an actual post in the future.

(Blender material node setup for the sofa, before baking down into textures for Unity.)

These next images were taken inside Unity (previously was Blender/Substance Painter), after I had created UV maps, created/applied textures & materials to all objects, baked lightmaps, & more but again this is not a real post so I'm not going to go over every thing I did haha

Aaand just for fun here are some pictures from an earlier build, before textures and materials were applied. You can see some of the envrionment outside had been worked on as well.

Thank you for checking out this post. I am excited to explain in more detail all the cool stuff I did for this project (and others) once I'm happy enough with the website to start making in-depth posts about the stuff i've worked on!